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Rpg maker mv door tileset
Rpg maker mv door tileset












rpg maker mv door tileset

Images you can slap on TOP of backgrounds, which is what you often do. To explain what I need: When you select an asset, there is of course the white and gray transparent "pixels" right? You understand me, the basic transparent background that images have that don't have a background. I just want something I can slap on an asset from the A tileset, that lines up perfectly the bottom of the squares around it (just like doorway and tunnel do). Or maybe it's because I bought the base program, and I need download some other kind of DLC, to improve my assets which actually include a door. Why is this so complicated to understand, if a doorway/tunnel/hole that is found in the B tilesets (for an outside map) works the way I'd want it if I wanted an accessible door you can "walk in" so to speak, I literally cannot place a closed door on a building "material, aka such as brick from the A tileset), and I have to go to the complicated "event" option where I slap an even image over a tile for a "door"īecause somehow there's some technological reason that I'm not aware of where a door asset in the tileset would contradict an event door. So I literally either have to have a completely boring building that has no way to enter it (sort of like some RPGs), or it literally has to be a hole in the building, as well as likely adding an event door to make it a door. I can decorate a building with windows I can even add holes/doorways/doors to a building (the A tileset assets), but I have to do something completely drastically different to add a door? You're basically saying I need to make an event. There are doorways (or tunnels) in the tilesets but there's no doors, all I have are windows or doorways (tunnels). Originally posted by ◢ k r i s ◤:Why can't you make a decorative door? I don't see why doorways work the way I want a door to work, I just don't understand the logic of either having a door be too high up on a wall of a building or detatched from the building. I don't understand, unless doors don't actually exist and they are door like windows. Is there no way to have just a door that is centered like a normal door, I mean the doorways are centered perfectly and fits my needs, but a door not a doorway has to be awkward? How am I suppose to have a natural looking door on a building when either the doors look like they are higher than they are supposed to be or hanging off the building like its not even detached. Like I need a door a simple door, but because it's improperly handled I can't get a perfect door that fits on A tile asset, I don't understand why the doors, even the smallest doors or improperly centered.

rpg maker mv door tileset

I don't get why some of the assets take up weird space locations. Why are some of the tilesets don't work properly. I'm completely new to RPG Maker, but I have a question (using the assets provided for the game)














Rpg maker mv door tileset